Over the course of some previous months, we, The League of Magnificent Scoundrels, have taken part in helping out with various aspects of AIR, a Steampunk MMO Roleplaying Game. Some of us have even gone so far as to help out IndieZen, creators of the Zen game engine that is powering AIR.

The League, Working with AIRI personally started working with the AIR team when I first shed some light on the game here. The game has magnetized us Scoundrels, in such a way that now each one of us is partaking in the inception of this mighty creature. A Steampunk game is only fitting for us to be drawn to.

We are proud to say that The League of Magnificent Scoundrels is an official contributor to the project, not just as individuals, but as The Scoundrels.

Operations Commander Samantha (some of her work) has hopped aboard as a concept artist, while Master Engineer Edwin has joined my side as a web developer (I have been granted the position of web administrator). Nathanael, our resident Tinkerer, has also joined up with Edwin and I to create pixel icons for the website, as well as any other pixel art AIR may require. Joshua Tremaine, Archaeologist and oddball, has contributed ideas and some insight on how the website looks from an “end user” perspective. Our Scientist, and Brewer of Alchemical Goodness, is helping IndieZen with their engine and newsletter.

2 Responses to “AIR and The League!”


  1. Murphs says:

    When does this MMO come out?!


  2. Captain Thomas says:

    As we have not even entered alpha testing, it could be a while. I am not exactly sure on a due date, but I do know that it’s fast on the tracks toward going gold!

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