Sat 7 Nov, 2009
7 November 2009
Welcome to IndieZen
OGRE, OGRE, Ogitor
In support of IndieZen’s graphic plugin for OGRE, I have been busy testing a few things this week.
First: I downloaded OGRE SVN trunk, built it and installed it. All was great, after I finally got my environment configured properly, by the end of the 12th attempt I have a working OGRE install.
Second: I installed Qt Creator, an IDE for C++, and the primary environment for compiling Ogitor. It is also used to configure and build Ogitor. Ubuntu has an install for this one so it was a no brainer.
Finally: I Grabbed Ogitor, a Qt based wysiwyg scene developer, configured my environment after only 5 tries, and installed it. It runs, as far as I can tell, but as of this writing I have not been able to load any models or textures into it as the sample files are all out of date and need to be updated with OGRE’s built-in converter. This app is still deep in beta, version 0.3.2, this is my only warning… I will say you need the OGRE trunk anything older than OGRE 1.7 is not sufficient to compile Ogitor.
Overall, If I had more time to work with it I am sure that I would have created a great world scape for all to see. Unfortunately Ubuntu released version 9.10 and the upgrade, although very smooth, did not maintain any of my alternate libraries and I had to reconfigure a few things. Nothing difficult or challenging, but time consuming all the same. Other IndieZen members have had some success with this tool so I thought it good for me to get up to speed with it too. By this time next week I should have a couple of screen shots to share with everyone. Until then, keep a weather eye on the horizon and keen ear out for OGREs.
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