Sat 10 Oct, 2009
10 October 2009
Welcome to IndieZen
Current Events
SIEGE has come and gone, and the coding team is back in the saddle again. The work flow is getting back on Trac and ticket assignments are getting much deserved attention. By this time next week we are looking to be in full swing development of the engine and the rapid game development application, World Builder.
There is also rumor of a playable FPS coming with World Builder as a working example and maybe a tutorial to be built around it. Until next week, try to keep out of the cross-hairs.
For more news please visit the IndieZen Wiki
Where Are We Today?
Milestone: Version 0.6.1
Due (08/31/09)
This minor milestone is to push through the World Builder to visibility.
Zen Studio
- Implement a Property view with contributors
- World Builder
- Enhance the Scene framework as needed.
- Create the Layers view.
- Enhance the Creator view.
- Game Builder
- Add element properties
Milestone: Version 0.6.2
Due (09/08/09)
This short milestone is primarily for minor enhancements and bug fixes to World Builder and Game Builder.
Milestone: Version 0.8.0
Due (09/14/09)
The primary goals of this milestone are:
- Zen Worlds
- Zone services
- Zone Data services
- World services
- Multiplayer networking
- Game Builder
- Integration with Zen Worlds
- World export (not sure how this will look yet)
- Database – export to a database including DML to create the database
- Lua script – export to Lua script
- C++ and script bindings – Code generator for C++ and script bindings for game object types.
- World Builder
- Integration with Zen Worlds
Milestone: Version 1.0.0
Due (09/13/09)Version 1.0 first GA release.
The primary goal of this milestone is to polish the documentation and tutorials, clean up the installation process and polish any interfaces that require polishing.
Timeline
Here you can find the change logs for all the newly baked code bits and bytes. ( Put into a large pack; one pistol, 15 rounds of AP shells, three grenades and one rocket launcher. Shake in an unsteady hand and… BOOM!… N00b soufflĂ©`)Leave a Reply




