Sat 31 Oct, 2009
31 October 2009
Welcome to IndieZen
Happy Halloween!
Grab your ghoulies and get a little downtime. That’s my plan…
For more news please visit the IndieZen Wiki
Where Are We Today?
Milestone: Version 0.6.1
Due (11/01/09)
This minor milestone is to add more features to Game Builder
- Completely switch to CMake for building
- Create CMake.template for every project
- Enhance zpkg.lua to generate CMake from CMake.template.
- Zen Studio
- Implement a Property view with contributors
- Add persistence to the Property View
- Game Builder
- Add element properties
- Add persistence to the Game Builder properties.
Milestone: Version 0.6.2
Due (11/29/09)
This minor milestone is to push through the World Builder to visibility.
- Zen Studio
- World Builder
- Enhance the Scene framework as needed.
- Create the Layers view.
- Enhance the Creator view.
- World Builder
Milestone: Version 0.6.3
Due (02/01/10)
The primary purpose of this milestone is to create the code generators that takes the Game Builder data as input and generates Lua and C++ classes for game entities.
This milestone we will likely complete the integration of Game Builder, World Builder and Base.Starter.
- Game Builder
- Integration with Zen Worlds
- World export (not sure how this will look yet)
- Database – export to a database including DML to create the database
- Lua script – export to Lua script
- C++ and script bindings – Code generator for C++ and script bindings for game object types.
Milestone: Version 0.6.4
Due (05/01/10)
The primary goals of this milestone are to add networking and integrate Zen Worlds with Game Builder and World Builder.
- Zen Worlds
- Zone services
- Zone Data services
- World services
- Multiplayer networking
- World Builder
- Integration with Zen Worlds
Milestone: Version 1.0.0
Due (09/13/10)
Version 1.0 first GA release.
- The primary goal of this milestone is to polish the documentation and tutorials, clean up the installation process and polish any interfaces that require polishing.
Timeline
Here you can find the change logs for all the newly baked code bits and bytes. (Boo!…)




