Skill Challanges of War

Over at The Core Mechanic, there is an interesting series about a way to incorporate war into a campaign (in this case, it’s Dungeons and Dragons 4th Edition) using skill challenges. I find this rather fascinating, as it adds a cool element to the roleplaying atmosphere. As of this writing, there are four parts.

This has got me thinking about a campaign that I want to run, and seeing how well it would translate into other tabletop games, such as a modified Shadowrun 3rd Edition (there are a few rules we don’t like, but we’ll not cover that here). There are so many possibilities. Being that it is centered around skill challenges, it would work perfectly into Shadowrun, and I imagine possibly even White Wolf games (though I have only played them once, a long time ago, so I really have no bearing on that).

When I have some progress, I’ll post about doing it the Shadowrun way.

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About Captain Thomas Mashek

"Captain Thomas Mashek is a self-imposed captain with no formal aerial history to speak of (or anywhere on record under that name). He donned the title of captain when the Zygote was presented to him by a strange man named Gwyn Wynn. The only stipulations with the ship were that Gwyn was to be a permanent part of the crew and that the crew would help him with his 'studies', no questions asked. Seeing this as a good opportunity, Thomas took this stranger up on his deal without giving much thought to it, figuring it was better than being stranded on this junk dock he managed to get himself to." - Excerpt from the Captain's Log.

2 Responses to Skill Challanges of War

  1. jonathan says:

    Thanks for the bump! I think all in all the series will probably the longest to visit my blog… i’m estimating anywhere from 7 to 10 parts once it is done.

    jonathan’s last blog post: I HEART Gygaxian Naturalism – RPG Anthology Fundraiser

  2. Taylor says:

    Commenting usually isnt my thing, but ive spent an hour on the site, so thanks for the info

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